I also really like it when races have their own distinctive design but still look like they're all part of the same setting, something that previous games have done a good job with and I feel Homeworld 1 nailed in particular. The noticeable difference will be the narrative journey and locations we visit along with the feeling of moving through celestial atmospherics.” - Karl ![]() The environment itself will no longer be a flat texture but more physical and rich with detail. “There should not be any major changes in art direction unless you count new ship designs. ![]() One thing that has been a core value since DoK is grounding the art and technologies in plausibility even though the possibility of building a 2km mothership is not attainable by today's standards, I always look at what would a technological plateau be in Homeworld and what would be the practical limit of the rules governed in the universe.” - KarlĪ lot has changed in terms of expectations and tech since Homeworld 2 - are there major changes in art direction compared to the predecessor? What is going to be a major difference? - theZJ “Have not played Horizon Zero Dawn, but very much want to one day when I’m not busy with Homeworld. Are you being influenced by these designs that in detail resemble hi-tech parts like plates and wires, while at a distance they become animal drones? Or the designs will be more traditional/mechanical like HW2 and DoK? - Henrique S ![]() The design styles I enjoyed most recently comes from Horizon Zero Dawn, more specifically the "white" wild animals. There is something really menacing about a clean slab.” - Karl “There are strong elements of modern navy ships lifted right out of the water. What are your inspirations in real world for the new ships of the game? - Hellstar We'll work with our partners at Gearbox to facilitate a way of getting fan input focused around ship design in the future, and get some of your ideas to inspire our team ” - Karl This is a long process that requires a lot of attention throughout the entire project to get just right. “We’re tinkering away each day on ships and fleet design. Sorry if this is vague, but we’re still deep in exploring what is possible.” - KarlĪre all ship models/specifications finished by now or will we fans have an opportunity to incorporate our ideas/wishes? - Seeras “Lots! Sometimes our appetite is bigger than our bellies and Homeworld 3 is a hungry beast Still very early but a few things that are known - We want the space battles to feel cinematic - ships maneuvering around obstacles and shooting down enemies only to have them spin out of control into the environment, sense of thick Volumetric Nebulas that would require you to leverage sensors to navigate, and environmental hazards that can change the course of your battles. Two decades later, I'm curious what grand ideas (apart from monoliths) you may have had, that are finally plausible for Homeworld 3? - SirGuelph Previous Homeworld titles did a great job leveraging the technology available to create a gorgeous universe, but there must have been sacrifices made. I nominate Andrew Ritchie, our tech director, to do an update in the future. This Is what we are striving to deliver using the tools, technology and experience available to us and our team. The experience that we never fully managed to capture from those pieces is the transition from open space to upclose terrain dog fighting. Homeworld has always been more than just a gallery to show off the awesome art that Rob, and Aaron have created it's about letting players step into the experience that their imagery promises. “Very tech heavy question, I’ll answer to the best of my abilities. With today's landscape offering new and exciting technologies (Vulkan, Ray-Tracing, HDR, Spatial Audio, 8+ core CPUs, etc, etc) what is BBI doing to once again redefine what is possible with the production of Homeworld 3? - Drew D. In the past, you had mentioned that your ambitions for the 3D nature of Homeworld far exceeded what many thought was possible, yourselves included. So we’re back with more behind-the-scenes details about cinematic space battles and fleet design that you can expect for the future of Homeworld 3!! ![]() Hello Fig backers! Since our last update, you had even more questions for Homeworld 3 Art Director Karl Gryc. Q&A with Homeworld 3’s Karl Gryc, Part 3POSTED:
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