Second thoughts I could probably write a script for this. (I had to do this for my 'grand machines' physx compo entry.) But again, if you flip the textures horizontally they will line up again. If it doesn't bother you that it is flipped (for sure noone playing the game will realise its flipped - unless there is text on it) you may also find that textures are screwed up on the direct x file. But considering you can re-apply the animation again to a flipped mesh of the final character its not much of a problem. NB: I've not tried this flipping with character animation/skinned characters, as freezing mesh isn't possible on skinned models (you should freeze them before you start rigging/animating). But theres nothing else to do but do a work around - which is explained at the bottom. I've spoken to Softimage about this and investigated further and it seems that DBPro and XSI have different co-ordinates arrangements. now everyone else will be playing catch up.The direct x exporter has always exported with all objects vertices flipped along the X axis. I think xsi has set the bar with this release. new sdk, new better tools, dare i say "next gen" tools. Ice has helped my rigging 10 folds so far.Įvery thing is multi-threaded. Here to see some vids of things possible with the new ice env. watch some of the videos, if they dont help you decide to make the "switch" then stick with maya and keep pulling your hair out. you can download the 30 day tril of xsi 7.0 essential with full functionality ,instead of mod tools. you can remap the maximize viewport to any button you want. i can count on one hand the amount of time xsi crashed on my machine using it for the past 2 years Ok, the obvious soution is to buy the software and then i'll be allowed to edit the hotkeys (i kinda sound like the old guy from that jackie chan adventures cartoon :p) the button to switch between a maximised viewport and the four pane view port thing is F12, the key is soooo far away you can't use the mouse wheel to zoom in and out. Which kind of defeats the purpose of me getting my larger monitor since i got it so i could see all the buttons in this program a few months ago :bandit: it doesn't seem to like duel monitors that are different sizesĭragging it to the bigger monitor (which is stuck at being secondary) full screening it just makes it jump to the bottom left corner the size of the smaller res like only the faces facing you, or only the faces that are fully inside the marquee.īut yeah, this post is mainly to say XSI mod tool crashes more often than microsoft and maya put together. the only equivalent i can find in maya is the paint selection, useful as it is, it doesn't seem as fast as a marquee drag.Īlthough in some tutorials i've seen people marquee drag stuff and only some of the things in the marquee get selected. They do have raycast select which lets you select things with the selection marquee and you only select the things that are facing you. There are a few little trivial quirks, which could be debatable as being good or not Maybe its just because its the free version i'm using, but it crashes all too often. It crashes more often than microsoft and maya put together Whilst i'm fully aware that this isn't an XSI forum i'd just like to tell someone who knows what im talking about what i think so far, although XSI is meant to be better than everyone else (this is the feeling i get from the website since they are bragging about how better everything is than Maya and 3ds, and i say it probably is, and i haven't exactly gotten far into learning this)
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